[general]
version = 4
name = WORKS PERFECTLY do not change
definition = fdmprinter

[metadata]
type = quality_changes
quality_type = fast
intent_category = default
position = 0
setting_version = 19

[values]
acceleration_print = 4000.0
acceleration_travel = 4000.0
bridge_skin_material_flow = 120
bridge_skin_material_flow_3 = 120
bridge_skin_speed = 48
bridge_skin_speed_2 = 48
bridge_skin_speed_3 = 48
bridge_wall_material_flow = 120
bridge_wall_speed = 48
coasting_enable = True
conical_overhang_angle = 30.0
conical_overhang_enabled = False
conical_overhang_hole_size = 400.0
cool_fan_full_layer = 1
cool_min_layer_time = 45.0
cool_min_speed = 20.0
infill_pattern = grid
infill_sparse_density = 5.0
infill_support_enabled = True
jerk_print = 5
jerk_travel = 5
lightning_infill_overhang_angle = 30.0
lightning_infill_support_angle = 40.0
line_width = 0.6
material_final_print_temperature = 220.0
material_flow = 93.0
material_flow_layer_0 = 95.0
material_initial_print_temperature = 220.0
material_print_temperature = 220.0
meshfix_union_all_remove_holes = False
retraction_amount = 2.5
retraction_combing_max_distance = 5
retraction_count_max = 20
retraction_extrusion_window = 2
retraction_hop = 5.0
retraction_hop_enabled = False
retraction_hop_only_when_collides = True
retraction_min_travel = 1.5
retraction_prime_speed = 60.0
retraction_speed = 60
skirt_brim_speed = 45
skirt_line_count = 5
speed_equalize_flow_enabled = True
speed_equalize_flow_max = 45.0
speed_infill = 48.0
speed_layer_0 = 50
speed_print = 60
speed_print_layer_0 = 45
speed_support = 48
speed_topbottom = 45
speed_travel = 80
speed_travel_layer_0 = 45
speed_wall = =speed_print / 2
speed_wall_0 = 45.0
speed_wall_x = 45
speed_z_hop = 120
support_angle = 45
support_connect_zigzags = False
support_infill_rate = 12.0
support_xy_distance = 1.2
support_xy_distance_overhang = 1.2
support_xy_overrides_z = z_overrides_xy
support_z_distance = 0.5
top_bottom_thickness = 2.4
top_layers = =0 if infill_sparse_density == 100 else math.ceil(round(top_thickness / resolveOrValue('layer_height'), 4))
travel_avoid_other_parts = True
wall_0_inset = 0.05
wall_0_wipe_dist = 0.5
wall_line_count = =1 if magic_spiralize else max(1, round((wall_thickness - wall_line_width_0) / wall_line_width_x) + 1) if wall_thickness != 0 else 0
wall_thickness = 2.4

